// *** LICENSE HEADER ***
// Filename: ./attackglcode.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
//openGL code that draws the attack resource

glBegin(GL_QUADS);
glTexCoord2d(0.016001, 0.038684); glNormal3f(0.908963, -0.237526, -0.342570); glVertex3f(0.050013, 0.001614, -0.002228);
glTexCoord2d(0.449740, 0.044800); glNormal3f(0.717490, 0.681692, -0.143040); glVertex3f(0.033347, 0.063815, -0.002228);
glTexCoord2d(0.446539, 0.986901); glNormal3f(0.607379, 0.794305, -0.011505); glVertex3f(0.097741, 0.031617, 0.190956);
glTexCoord2d(0.000000, 0.999985); glNormal3f(0.918393, -0.236854, -0.316874); glVertex3f(0.114407, -0.030583, 0.190956);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(0.122898, -0.964629, -0.233161); glVertex3f(0.004479, -0.043919, -0.002228);
glTexCoord2d(0.444082, 0.020542); glNormal3f(0.908963, -0.237526, -0.342570); glVertex3f(0.050013, 0.001614, -0.002228);
glTexCoord2d(0.431281, 0.980785); glNormal3f(0.918393, -0.236854, -0.316874); glVertex3f(0.114407, -0.030583, 0.190956);
glTexCoord2d(0.016000, 0.992242); glNormal3f(0.359508, -0.887082, -0.289468); glVertex3f(0.068874, -0.076117, 0.190956);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.957884, 0.262703, -0.115848); glVertex3f(-0.074387, 0.034947, -0.002228);
glTexCoord2d(0.441932, 0.013480); glNormal3f(-0.499252, -0.845058, -0.191260); glVertex3f(-0.057721, -0.027253, -0.002228);
glTexCoord2d(0.445132, 0.996784); glNormal3f(-0.602008, -0.784783, -0.147069); glVertex3f(-0.089918, -0.059450, 0.190956);
glTexCoord2d(0.025600, 0.986504); glNormal3f(-0.965575, 0.259865, -0.010590); glVertex3f(-0.106585, 0.002750, 0.190956);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.558885, 0.828791, -0.026643); glVertex3f(-0.028854, 0.080481, -0.002228);
glTexCoord2d(0.450709, 0.005275); glNormal3f(-0.957884, 0.262703, -0.115848); glVertex3f(-0.074387, 0.034947, -0.002228);
glTexCoord2d(0.460309, 0.983985); glNormal3f(-0.965575, 0.259865, -0.010590); glVertex3f(-0.106585, 0.002750, 0.190956);
glTexCoord2d(0.022400, 0.981910); glNormal3f(-0.471816, 0.871151, 0.135838); glVertex3f(-0.061051, 0.048284, 0.190956);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.198540, 0.009600); glNormal3f(-0.499252, -0.845058, -0.191260); glVertex3f(-0.057721, -0.027253, -0.002228);
glTexCoord2d(0.444940, 0.987184); glNormal3f(0.204596, -0.962706, 0.176977); glVertex3f(-0.025524, -0.059450, 0.190956);
glTexCoord2d(0.022400, 0.995353); glNormal3f(-0.602008, -0.784783, -0.147069); glVertex3f(-0.089918, -0.059450, 0.190956);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.226315, 0.038400); glNormal3f(0.122898, -0.964629, -0.233161); glVertex3f(0.004479, -0.043919, -0.002228);
glTexCoord2d(0.421515, 0.993584); glNormal3f(0.359508, -0.887082, -0.289468); glVertex3f(0.068874, -0.076117, 0.190956);
glTexCoord2d(0.032000, 0.995225); glNormal3f(-0.416944, -0.873623, 0.250801); glVertex3f(0.004479, -0.076117, 0.190956);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.427401, 0.020392); glNormal3f(0.122898, -0.964629, -0.233161); glVertex3f(0.004479, -0.043919, -0.002228);
glTexCoord2d(0.430639, 0.987184); glNormal3f(-0.416944, -0.873623, 0.250801); glVertex3f(0.004479, -0.076117, 0.190956);
glTexCoord2d(0.016000, 0.987314); glNormal3f(0.204596, -0.962706, 0.176977); glVertex3f(-0.025524, -0.059450, 0.190956);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.499252, -0.845058, -0.191260); glVertex3f(-0.057721, -0.027253, -0.002228);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.223522, 0.000000); glNormal3f(-0.558885, 0.828791, -0.026643); glVertex3f(-0.028854, 0.080481, -0.002228);
glTexCoord2d(0.437922, 0.977584); glNormal3f(-0.471816, 0.871151, 0.135838); glVertex3f(-0.061051, 0.048284, 0.190956);
glTexCoord2d(0.022400, 0.992713); glNormal3f(-0.278085, 0.436598, 0.855586); glVertex3f(-0.017472, 0.060584, 0.190956);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.290392, 0.006400); glNormal3f(0.717490, 0.681692, -0.143040); glVertex3f(0.033347, 0.063815, -0.002228);
glTexCoord2d(0.424792, 1.003184); glNormal3f(-0.076235, 0.522538, 0.849178); glVertex3f(0.033347, 0.031617, 0.190956);
glTexCoord2d(0.000000, 0.999984); glNormal3f(0.607379, 0.794305, -0.011505); glVertex3f(0.097741, 0.031617, 0.190956);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.965575, 0.259865, -0.010590); glVertex3f(-0.106585, 0.002750, 0.190956);
glTexCoord2d(0.439499, 0.017470); glNormal3f(-0.602008, -0.784783, -0.147069); glVertex3f(-0.089918, -0.059450, 0.190956);
glTexCoord2d(0.429039, 0.987184); glNormal3f(-0.584765, -0.747307, 0.315500); glVertex3f(-0.083124, -0.080541, 0.384139);
glTexCoord2d(0.022400, 0.968088); glNormal3f(-0.912381, 0.247169, 0.326243); glVertex3f(-0.096457, -0.030780, 0.384139);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.471816, 0.871151, 0.135838); glVertex3f(-0.061051, 0.048284, 0.190956);
glTexCoord2d(0.450667, 0.001810); glNormal3f(-0.965575, 0.259865, -0.010590); glVertex3f(-0.106585, 0.002750, 0.190956);
glTexCoord2d(0.439894, 0.983984); glNormal3f(-0.912381, 0.247169, 0.326243); glVertex3f(-0.096457, -0.030780, 0.384139);
glTexCoord2d(0.019200, 0.985096); glNormal3f(-0.390515, 0.840602, 0.375286); glVertex3f(-0.060030, 0.005647, 0.384139);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.602008, -0.784783, -0.147069); glVertex3f(-0.089918, -0.059450, 0.190956);
glTexCoord2d(0.446559, 0.006400); glNormal3f(0.204596, -0.962706, 0.176977); glVertex3f(-0.025524, -0.059450, 0.190956);
glTexCoord2d(0.444049, 0.999983); glNormal3f(0.612323, -0.731376, 0.300119); glVertex3f(-0.031608, -0.080541, 0.384139);
glTexCoord2d(0.006162, 0.990383); glNormal3f(-0.584765, -0.747307, 0.315500); glVertex3f(-0.083124, -0.080541, 0.384139);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.278085, 0.436598, 0.855586); glVertex3f(-0.017472, 0.060584, 0.190956);
glTexCoord2d(0.461918, 0.000661); glNormal3f(-0.471816, 0.871151, 0.135838); glVertex3f(-0.061051, 0.048284, 0.190956);
glTexCoord2d(0.464066, 0.990604); glNormal3f(-0.390515, 0.840602, 0.375286); glVertex3f(-0.060030, 0.005647, 0.384139);
glTexCoord2d(0.000000, 0.999984); glNormal3f(0.672964, 0.559496, 0.483779); glVertex3f(-0.008515, 0.005647, 0.384139);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.560000, 0.042266); glNormal3f(-0.912381, 0.247169, 0.326243); glVertex3f(-0.096457, -0.030780, 0.384139);
glTexCoord2d(0.951001, 0.038400); glNormal3f(-0.584765, -0.747307, 0.315500); glVertex3f(-0.083124, -0.080541, 0.384139);
glTexCoord2d(0.675801, 0.990361); glNormal3f(-0.234657, 0.074953, 0.969176); glVertex3f(-0.055947, -0.036114, 0.448533);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.502400, 0.053906); glNormal3f(-0.390515, 0.840602, 0.375286); glVertex3f(-0.060030, 0.005647, 0.384139);
glTexCoord2d(0.952125, 0.035200); glNormal3f(-0.912381, 0.247169, 0.326243); glVertex3f(-0.096457, -0.030780, 0.384139);
glTexCoord2d(0.689725, 0.990358); glNormal3f(-0.234657, 0.074953, 0.969176); glVertex3f(-0.055947, -0.036114, 0.448533);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.512000, 0.049173); glNormal3f(-0.584765, -0.747307, 0.315500); glVertex3f(-0.083124, -0.080541, 0.384139);
glTexCoord2d(0.913958, 0.025600); glNormal3f(0.612323, -0.731376, 0.300119); glVertex3f(-0.031608, -0.080541, 0.384139);
glTexCoord2d(0.641958, 1.006361); glNormal3f(-0.234657, 0.074953, 0.969176); glVertex3f(-0.055947, -0.036114, 0.448533);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.528000, 0.038400); glNormal3f(0.672964, 0.559496, 0.483779); glVertex3f(-0.008515, 0.005647, 0.384139);
glTexCoord2d(0.930488, 0.072958); glNormal3f(-0.390515, 0.840602, 0.375286); glVertex3f(-0.060030, 0.005647, 0.384139);
glTexCoord2d(0.665603, 0.980764); glNormal3f(-0.234657, 0.074953, 0.969176); glVertex3f(-0.055947, -0.036114, 0.448533);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.028240, 0.028800); glNormal3f(-0.076235, 0.522538, 0.849178); glVertex3f(0.033347, 0.031617, 0.190956);
glTexCoord2d(0.446375, 0.022187); glNormal3f(-0.278085, 0.436598, 0.855586); glVertex3f(-0.017472, 0.060584, 0.190956);
glTexCoord2d(0.411546, 0.980278); glNormal3f(0.204596, -0.962706, 0.176977); glVertex3f(-0.025524, -0.059450, 0.190956);
glTexCoord2d(0.022400, 1.001600); glNormal3f(-0.416944, -0.873623, 0.250801); glVertex3f(0.004479, -0.076117, 0.190956);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.012804, 0.049380); glNormal3f(0.204596, -0.962706, 0.176977); glVertex3f(-0.025524, -0.059450, 0.190956);
glTexCoord2d(0.463428, 0.041600); glNormal3f(-0.278085, 0.436598, 0.855586); glVertex3f(-0.017472, 0.060584, 0.190956);
glTexCoord2d(0.447115, 0.986936); glNormal3f(0.672964, 0.559496, 0.483779); glVertex3f(-0.008515, 0.005647, 0.384139);
glTexCoord2d(0.000000, 0.999985); glNormal3f(0.612323, -0.731376, 0.300119); glVertex3f(-0.031608, -0.080541, 0.384139);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.476800, 0.032000); glNormal3f(0.612323, -0.731376, 0.300119); glVertex3f(-0.031608, -0.080541, 0.384139);
glTexCoord2d(0.955019, 0.067461); glNormal3f(0.672964, 0.559496, 0.483779); glVertex3f(-0.008515, 0.005647, 0.384139);
glTexCoord2d(0.668800, 0.977561); glNormal3f(-0.234657, 0.074953, 0.969176); glVertex3f(-0.055947, -0.036114, 0.448533);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.022400, 0.039780); glNormal3f(0.918393, -0.236854, -0.316874); glVertex3f(0.114407, -0.030583, 0.190956);
glTexCoord2d(0.470865, 0.032000); glNormal3f(0.607379, 0.794305, -0.011505); glVertex3f(0.097741, 0.031617, 0.190956);
glTexCoord2d(0.458065, 1.001799); glNormal3f(0.560839, 0.710196, 0.425459); glVertex3f(0.129938, -0.000580, 0.319745);
glTexCoord2d(0.000000, 0.999979); glNormal3f(0.947478, -0.253517, 0.194922); glVertex3f(0.146605, -0.062780, 0.319745);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(0.359508, -0.887082, -0.289468); glVertex3f(0.068874, -0.076117, 0.190956);
glTexCoord2d(0.471393, 0.000000); glNormal3f(0.918393, -0.236854, -0.316874); glVertex3f(0.114407, -0.030583, 0.190956);
glTexCoord2d(0.471393, 0.999976); glNormal3f(0.947478, -0.253517, 0.194922); glVertex3f(0.146605, -0.062780, 0.319745);
glTexCoord2d(0.000000, 0.999976); glNormal3f(0.381146, -0.907468, 0.176672); glVertex3f(0.101071, -0.108314, 0.319745);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.024882, 0.024909); glNormal3f(0.607379, 0.794305, -0.011505); glVertex3f(0.097741, 0.031617, 0.190956);
glTexCoord2d(0.467455, 0.038612); glNormal3f(-0.076235, 0.522538, 0.849178); glVertex3f(0.033347, 0.031617, 0.190956);
glTexCoord2d(0.469949, 0.988982); glNormal3f(-0.523576, 0.665365, 0.532060); glVertex3f(0.065544, -0.000580, 0.319745);
glTexCoord2d(0.039710, 0.987488); glNormal3f(0.560839, 0.710196, 0.425459); glVertex3f(0.129938, -0.000580, 0.319745);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.416944, -0.873623, 0.250801); glVertex3f(0.004479, -0.076117, 0.190956);
glTexCoord2d(0.463502, 0.013598); glNormal3f(0.359508, -0.887082, -0.289468); glVertex3f(0.068874, -0.076117, 0.190956);
glTexCoord2d(0.428302, 0.974379); glNormal3f(0.381146, -0.907468, 0.176672); glVertex3f(0.101071, -0.108314, 0.319745);
glTexCoord2d(0.019200, 0.986381); glNormal3f(-0.693899, -0.517808, 0.500320); glVertex3f(0.036676, -0.108314, 0.319745);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.027179, 0.006400); glNormal3f(-0.076235, 0.522538, 0.849178); glVertex3f(0.033347, 0.031617, 0.190956);
glTexCoord2d(0.454599, 0.007828); glNormal3f(-0.416944, -0.873623, 0.250801); glVertex3f(0.004479, -0.076117, 0.190956);
glTexCoord2d(0.412800, 0.958228); glNormal3f(-0.693899, -0.517808, 0.500320); glVertex3f(0.036676, -0.108314, 0.319745);
glTexCoord2d(0.010980, 0.966400); glNormal3f(-0.523576, 0.665365, 0.532060); glVertex3f(0.065544, -0.000580, 0.319745);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.553601, 0.067200); glNormal3f(0.947478, -0.253517, 0.194922); glVertex3f(0.146605, -0.062780, 0.319745);
glTexCoord2d(0.949774, 0.064710); glNormal3f(0.560839, 0.710196, 0.425459); glVertex3f(0.129938, -0.000580, 0.319745);
glTexCoord2d(0.668800, 1.003161); glNormal3f(0.190924, -0.064394, 0.979461); glVertex3f(0.095967, -0.056114, 0.384139);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.524800, 0.089600); glNormal3f(0.381146, -0.907468, 0.176672); glVertex3f(0.101071, -0.108314, 0.319745);
glTexCoord2d(0.940664, 0.093291); glNormal3f(0.947478, -0.253517, 0.194922); glVertex3f(0.146605, -0.062780, 0.319745);
glTexCoord2d(0.665600, 0.971161); glNormal3f(0.190924, -0.064394, 0.979461); glVertex3f(0.095967, -0.056114, 0.384139);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.930058, 0.087962); glNormal3f(0.560839, 0.710196, 0.425459); glVertex3f(0.129938, -0.000580, 0.319745);
glTexCoord2d(0.646400, 0.999962); glNormal3f(-0.523576, 0.665365, 0.532060); glVertex3f(0.065544, -0.000580, 0.319745);
glTexCoord2d(0.508168, 0.057600); glNormal3f(0.190924, -0.064394, 0.979461); glVertex3f(0.095967, -0.056114, 0.384139);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.528000, 0.105600); glNormal3f(-0.693899, -0.517808, 0.500320); glVertex3f(0.036676, -0.108314, 0.319745);
glTexCoord2d(0.936297, 0.101965); glNormal3f(0.381146, -0.907468, 0.176672); glVertex3f(0.101071, -0.108314, 0.319745);
glTexCoord2d(0.614400, 0.999968); glNormal3f(0.190924, -0.064394, 0.979461); glVertex3f(0.095967, -0.056114, 0.384139);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.692766, 1.028831); glNormal3f(-0.523576, 0.665365, 0.532060); glVertex3f(0.065544, -0.000580, 0.319745);
glTexCoord2d(0.515200, 0.066605); glNormal3f(-0.693899, -0.517808, 0.500320); glVertex3f(0.036676, -0.108314, 0.319745);
glTexCoord2d(0.999967, 0.000000); glNormal3f(0.190924, -0.064394, 0.979461); glVertex3f(0.095967, -0.056114, 0.384139);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.022400, 0.028534); glNormal3f(-0.278085, 0.436598, 0.855586); glVertex3f(-0.017472, 0.060584, 0.190956);
glTexCoord2d(0.475144, 0.019200); glNormal3f(-0.076235, 0.522538, 0.849178); glVertex3f(0.033347, 0.031617, 0.190956);
glTexCoord2d(0.449544, 0.969386); glNormal3f(0.615558, -0.737999, 0.276406); glVertex3f(0.044204, 0.063013, 0.218219);
glTexCoord2d(0.028426, 0.981295); glNormal3f(-0.796167, -0.554064, 0.243049); glVertex3f(-0.010400, 0.078733, 0.218219);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.768378); glNormal3f(-0.076235, 0.522538, 0.849178); glVertex3f(0.033347, 0.031617, 0.190956);
glTexCoord2d(0.430385, 0.006400); glNormal3f(0.717490, 0.681692, -0.143040); glVertex3f(0.033347, 0.063815, -0.002228);
glTexCoord2d(0.433585, 0.987186); glNormal3f(0.807886, 0.579669, -0.106265); glVertex3f(0.044204, 0.127407, 0.218219);
glTexCoord2d(0.066843, 0.984831); glNormal3f(0.615558, -0.737999, 0.276406); glVertex3f(0.044204, 0.063013, 0.218219);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.558885, 0.828791, -0.026643); glVertex3f(-0.028854, 0.080481, -0.002228);
glTexCoord2d(0.450984, 0.785546); glNormal3f(-0.278085, 0.436598, 0.855586); glVertex3f(-0.017472, 0.060584, 0.190956);
glTexCoord2d(0.407817, 0.980238); glNormal3f(-0.796167, -0.554064, 0.243049); glVertex3f(-0.010400, 0.078733, 0.218219);
glTexCoord2d(0.000000, 0.999986); glNormal3f(-0.645070, 0.759301, -0.085574); glVertex3f(-0.017996, 0.144073, 0.218219);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(0.717490, 0.681692, -0.143040); glVertex3f(0.033347, 0.063815, -0.002228);
glTexCoord2d(0.451024, 0.013636); glNormal3f(-0.558885, 0.828791, -0.026643); glVertex3f(-0.028854, 0.080481, -0.002228);
glTexCoord2d(0.422224, 1.006386); glNormal3f(-0.645070, 0.759301, -0.085574); glVertex3f(-0.017996, 0.144073, 0.218219);
glTexCoord2d(0.000000, 0.992750); glNormal3f(0.807886, 0.579669, -0.106265); glVertex3f(0.044204, 0.127407, 0.218219);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.999950); glNormal3f(0.807886, 0.579669, -0.106265); glVertex3f(0.044204, 0.127407, 0.218219);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.645070, 0.759301, -0.085574); glVertex3f(-0.017996, 0.144073, 0.218219);
glTexCoord2d(0.475150, 0.012800); glNormal3f(-0.540483, 0.626576, 0.561449); glVertex3f(-0.017996, 0.144073, 0.282613);
glTexCoord2d(0.459150, 0.996750); glNormal3f(0.715079, 0.548906, 0.432813); glVertex3f(0.044204, 0.127407, 0.282613);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.468751, 0.985278); glNormal3f(-0.645070, 0.759301, -0.085574); glVertex3f(-0.017996, 0.144073, 0.218219);
glTexCoord2d(0.000000, 0.978877); glNormal3f(-0.796167, -0.554064, 0.243049); glVertex3f(-0.010400, 0.078733, 0.218219);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.692434, -0.576617, 0.433607); glVertex3f(-0.010400, 0.078733, 0.282613);
glTexCoord2d(0.468751, 0.006400); glNormal3f(-0.540483, 0.626576, 0.561449); glVertex3f(-0.017996, 0.144073, 0.282613);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(0.615558, -0.737999, 0.276406); glVertex3f(0.044204, 0.063013, 0.218219);
glTexCoord2d(0.487950, 0.012800); glNormal3f(0.807886, 0.579669, -0.106265); glVertex3f(0.044204, 0.127407, 0.218219);
glTexCoord2d(0.455950, 1.003150); glNormal3f(0.715079, 0.548906, 0.432813); glVertex3f(0.044204, 0.127407, 0.282613);
glTexCoord2d(0.000000, 0.999950); glNormal3f(0.512314, -0.656148, 0.554033); glVertex3f(0.044204, 0.063013, 0.282613);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.000000, 0.000000); glNormal3f(-0.796167, -0.554064, 0.243049); glVertex3f(-0.010400, 0.078733, 0.218219);
glTexCoord2d(0.479154, 0.006400); glNormal3f(0.615558, -0.737999, 0.276406); glVertex3f(0.044204, 0.063013, 0.218219);
glTexCoord2d(0.453553, 0.999950); glNormal3f(0.512314, -0.656148, 0.554033); glVertex3f(0.044204, 0.063013, 0.282613);
glTexCoord2d(0.000000, 0.999950); glNormal3f(-0.692434, -0.576617, 0.433607); glVertex3f(-0.010400, 0.078733, 0.282613);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.505600, 0.016000); glNormal3f(-0.692434, -0.576617, 0.433607); glVertex3f(-0.010400, 0.078733, 0.282613);
glTexCoord2d(0.980743, 0.028800); glNormal3f(0.512314, -0.656148, 0.554033); glVertex3f(0.044204, 0.063013, 0.282613);
glTexCoord2d(0.662781, 1.001077); glNormal3f(0.001923, -0.013825, 0.999878); glVertex3f(0.015476, 0.105435, 0.314811);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.544000, 0.054400); glNormal3f(0.512314, -0.656148, 0.554033); glVertex3f(0.044204, 0.063013, 0.282613);
glTexCoord2d(0.954010, 0.093216); glNormal3f(0.715079, 0.548906, 0.432813); glVertex3f(0.044204, 0.127407, 0.282613);
glTexCoord2d(0.649600, 1.009547); glNormal3f(0.001923, -0.013825, 0.999878); glVertex3f(0.015476, 0.105435, 0.314811);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.945551, 0.051732); glNormal3f(-0.540483, 0.626576, 0.561449); glVertex3f(-0.017996, 0.144073, 0.282613);
glTexCoord2d(0.646400, 0.986132); glNormal3f(-0.692434, -0.576617, 0.433607); glVertex3f(-0.010400, 0.078733, 0.282613);
glTexCoord2d(0.517771, 0.054400); glNormal3f(0.001923, -0.013825, 0.999878); glVertex3f(0.015476, 0.105435, 0.314811);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.676744, 0.982290); glNormal3f(0.715079, 0.548906, 0.432813); glVertex3f(0.044204, 0.127407, 0.282613);
glTexCoord2d(0.512000, 0.044879); glNormal3f(-0.540483, 0.626576, 0.561449); glVertex3f(-0.017996, 0.144073, 0.282613);
glTexCoord2d(0.971144, 0.038400); glNormal3f(0.001923, -0.013825, 0.999878); glVertex3f(0.015476, 0.105435, 0.314811);
glEnd();
